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Very random thoughts on a variety of interactive media topics.
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I was pointed at this blog post the other day by tommylee on Twitter it's from a blog called 'counternotions' by a blogger called 'Kontra': http://counternotions.com/2008/08/12/concept-products/ Here's an extract; It’s quite easy and fun to dig up “concept products” that really have no hope of turning into real, shipping products. Why then do commercial entities bother to produce them often at great expense? Although Nokia and Microsoft gave us an endless supply of concept products over the years, they haven’t produced, for example, anything like the TiVo, the iPod, the iPhone, OS X, the iTunes App Store, or created brand new user experience paradigms, transformed calcified markets, captured the imagination of people, and so on. They didn’t have the organizational and intellectual discipline to go from concept to product. As a test, it’s hard to remember a single groundbreaking or even a moderately inspiring product that actually shipped during Nathan Myrvold’s long reign as the head of research at Microsoft. That hasn’t apparently dampened the adulation he gets as a billionaire genius jetting among the world’s glitterati today. But there does appear to be a weak correlation between a company’s ability to churn out concept products and its ability to design, manufacture and profitably sell products based on those. So why bother indeed? I started writing a comment on the comment thread, but when I got to about 500 words, realised this post had obviously got to me... The observation that this blog post presented was set out as 'Kontra's Law': A commercial company’s ability to innovate is inversely proportional to its proclivity to publicly release conceptual products. There were a number of things wrong here... But first... let's talk about innovation. Innovation comes in many forms. Some small, some large. Some obvious, some not so obvious. What they all do though is create something. Whether it's wealth for the inventor, time in a user's life through increased reliability or better efficiency, or even simply a sense of pleasure. What we know for a fact is that companies that innovate do well. Companies that stop innovating eventually grind to a halt. We also know that there's a delicate balancing act between being market pioneers and first to market with every innovation under the sun, to being a successful market follower who brings products to market after that market has been driven by a competitor. What is clear though, is that like IBM, who transformed from a typewriter company to a computer company, you have to innovate constantly to survive. This is an imperative that is even more vital in times of potential recession. You'll see soon why we believe this, as we've had a really good look at what it is that helps companies thrive in times of recession and we'll be telling you towards the end of the summer. Exactly how you 'do' innovation is therefore pretty important to the success of this, and big companies are realising this. A fact borne out by the fact that I know more 'Innovation Managers' of heads of innovations for major UK and European companies today than I've ever known. Some have really successful innovation programmes and others are struggling. We'll save the 'magic formula' conversation on how to do successful innovation for another day - but in the meantime, back to Kontra's blog. So, just a small point of order; Microsoft Surface was lumped in on this blog as a 'concept' product alongside some of GM's masterful concept cars and other such things that haven't seen the light of day. This was just a miscalculation on Kontra's part... Surface is a beta product. I should know.. I've read and signed the SDK Licence agreement and I wouldn't do that for a concept! Second is that many of the commenters and the blog-writer confuse different stages in the product development pipeline and miss the fact that the 'concept' is where pretty much every product starts - whether that concept is seen in public or not. We said above that Surface is a Beta Product. This is a stage in the product pipeline way beyond 'concept' where it is released to people like us to work with and to find commercial applications for before it goes into full production. It's experimental still, with some enhancements still to be made and kinks to be ironed out. Microsoft went public with Surface when it was a prototype - a stage beyond concept where you're trying to make it work in the constraints of the materials and technologies you have to hand in order to try to solve some of the feasibility and viability issues you have. The first stage you would think is 'concept' - but there are even a number of stages of 'concept'. There's total dreaming, where you haven't even really considered the 'how' and you really are just being a futurologist - a 'dabbler' as Kontra puts it I guess. Then there's a more reasoned concept where many of the 'hows' have been answered i.e. you have looked at some of the viability and feasibility issues of the concept, and have probably identified a number of issues where you believe there to be an answer, but you just don't know what it is... yet. To get to this stage, you have to be cognisant in the challenges of developing the actual product. You have to be familiar with the materials, the science, the manufacturing process... in short, you have to be a good technical designer to produce a 'napkin sketch' like this one:  From: http://en.wikipedia.org/wiki/Globalflyer This was one of several concepts that Burt Rutan drew before eventually building Steve Fossett's Virgin Atlantic GlobalFlyer aircraft. This sketch is one he photocopied from his desk, before signing and giving it to me by the way... (name drop, name drop!) so I have talked to him about how he goes about the process of designing some unbelievable aircraft, that when you look at them you might think were 'only concepts' - but the difference is he made them all fly. There are an awful lot of clues actually in what makes a good innovation company in the way that Burt and his company Scaled Composites operates... but that's for another day also. Of course, for every concept that he built and ended up looking quite like the original sketch, there are hundreds of sketches that never made it. Either because a client didn't have the kind of money to develop it, or there were just too many issues to overcome in the rest of the product lifecycle. Interestingly, Burt's company worked on a GM concept car - the point of this car, was to show how there might be a better way to build cars that makes them much more fuel efficient. The use of composite materials would be key to this in lowering the weight of the car, and what Scaled Composites delivered was a body shell and frame that was indeed a feasible alternative to a traditional metal frame and skin. So actually, this was more a 'proof of concept' I guess, as the car was capable of 88mpg and Scaled Composites had helped GM prove how this was feasible with composite materials. So that brings me around to a thought echoed by a number of commenters on the aforementioned blog, about internal and external concepts. Burt and Scaled Composites certainly don't publicise their concepts. Why not? Because they don't need to, I guess. Burt Rutan is the most famed aviation designer of his day (if not ever) so he certainly doesn't need to enhance his reputation for being an innovator. In fact, he might give away an idea he later uses on something else. He mentioned several times to me that he would think of something for one project, only to use it years later on something else. So if he put all these out in public, he'd lose his edge and some of his better ideas potentially. Is this the same reason Apple don't release their concepts? No. I think they set about turning around their reputation when Jobs came back to the company by retrenching into the R&D labs and inventing something that they could get into the market that would do that for them. What made them successful in this was focus. They stopped everything else, and thought about a limited number of things, and set out to do those really well. In short, they had focus on those things and didn't get distracted by other stuff. They stopped chasing the market and decided to use the old Wayne Gretzky maxim. Wayne, one of the most famous ice hockey players is oft-quoted talking about the reason for his success like this: "I don't skate to where the puck is, I skate to where it's going to be". So all their resources, their effort, their funding, went into developing their concepts, and bringing a small number of them to market. Limiting their investment in this way limited their risk. Although according to most, the risk they took was still pretty massive. To do that, you have to be pretty sure about what you're doing, and this is where good innovation processes come in, but again, that's for another day. And this focus made them successful as innovators. Now - they are in the Burt Rutan position... they have the reputation for innovation, and don't need to get their future-thinking concepts out there to convince the world of this. They have the luxury of being able to hold on to them in case they're useful later. Whereas someone like Microsoft gets bad press all the time about this. Even when they release a product like Surface (albeit late), then they still get criticised for it, and it gets called a 'concept'. So no wonder they put effort into trying to improve this image through future-thinking and trying show what their technology 'might' do in a few years. However, there is also huge value in having a vision... We all need a goal. We need to set standards that are beyond what we can do today, and beyond the realms of what we deem to be feasible or viable for whatever reason. The challenge is to set that vision far enough out that it is challenging, yet close enough that we know it should be feasible if we work hard enough (or wait long enough of course, but we try to make it a challenge rather than a demotivator!). The timeframe we use is anywhere between 3 and 5 years for a vision that can be realised by a series of projects over that time frame, each lasting 9-18 months. However, when we use this, it is generally something that is internalised inside a company. It is a part of its most secret strategy and business roadmap. It is not a 45 second TV ad. It is instead part of our Experience Planning process that the boards of companies like Barclays, Virgin Atlantic and others buy into and helps inform their strategies not only for digital channels. So, what having this kind of vision gives companies is somewhere to go, and a focus for their current roadmap of product development. It is something you present to a company's board and ask them: - Do you want to be here? Do you want digital products that do this, and drive this value?
- Do you believe we can get here within X years?
- Will you give priority to projects and developments that allow us to get here in X years time?
That vision then serves as a test for everything that follows. Does project Y move us closer to our vision? If the answer is no, then should we be doing it? The key thing though is never to hit your vision, and always to keep it believable and challenging and one step ahead. We can look and laugh at concept cars that have microwave ovens in them and you should never have a current vision that can be laughed at. So you have to revisit it every year, take the things that actually should now be hygiene factors and up them a level. Take away the things that we really have discovered in the last year are not going to be feasible within our timeframe. In short, make the vision always believable, and always tantalisingly just out of reach like the proverbial carrot in front of the donkey. When you do this, it motivates people. It keeps them on track. It helps prioritise business spending and resource. It helps keep the customer in mind - always. It stops you from having to play 'catch-up'. So that was a bit of a side-bar, but important, because you could consider some of our vision work to be 'conceptual' and sometimes our clients do choose to release aspects of it publicly. So, to re-cap on "Kontra's law": A commercial company’s ability to innovate is inversely proportional to its proclivity to publicly release conceptual products. Well, let's look at what "ability to innovate" means, but leaving that aside for the moment - we may have an observation of a perceived relationship between these two things. But we don't have a causal link. If you don't get this concept, read Freakonomics - or watch out for it in my upcoming "5 books you should have read but probably haven't" presentation at Conferences around Europe! It may be a true observation, but is a company's reluctance to release conceptual work what actually makes them successful in innovation? No. It's other things, as outlined above... mainly focus, and process. I think what maddened me most about this blog post though, was not the stuff above, but it was the definition of 'innovation'. Kontra's blog outlined all sorts of innovation that they personally admired. Most were highly visible user interactions, form-factors that were attractive in the aesthetic sense, and of course useful in some way. However, couldn't you equally argue that putting affordable, reliable mobile telecommunications in the hands of the masses, is an equally innovative and worthy set of innovations as a multi-touch screen. It's the latter that Nokia has achieved. But that doesn't seem to merit a mention. Neither the way they have driven the solid state market over the last 20 or so years, to develop ever-smaller and more efficient transceivers and other processors that make not only their phones work, but Apple's too. Now I'm as guilty as the next man at talking up the 'sexy' innovations. But it's very easy to overlook the less sexy ones that have actually made a much, much bigger impact on the world. Here are a few of my favourites in this category: - The plastic stacking chair - this radicalised how schools use their space, and instantly gave them a theatre, a concert hall and a gymnasium in the same place - thereby influencing and bettering the education of generations of school-children.
- Teflon - a heatproof coating developed in the space programme (not my favourite hotbed of innovation), but then made widely available so we don't have to scrub our pans any more. That makes quite a big difference to my life!
- The infra-red remote control - which of you noticed the transition from ultrasonic remote controls to infra-red? No, the big deal for you was the remote control itself. But there were huge problems with ultrasonic. First, your cat might yawn or you might drop a handful of change on the counter, or use a slinky (yes remember those too!) and it would change the channel on the TV. So some day, some bright spark invented infra-red remote control, and quietly, remote controls could then be happily produced for all sorts of devices without regard for ambient noise of yawning cats. So arguably, the important one was infra-red as a control transport, but I don't remember seeing a blog about it... whereas....
The iPhone - well, there are a few blogs on that one aren't there? An orange plastic chair isn't sexy though. Neither is the black inside of a saucepan, but both merit an awful lot of 'worth' as innovation in terms of the business they drove for the companies that invented them, and the benefit they gave to end users. More certainly than a click wheel, or a multi-touch mobile phone. And much more than that is something like Nokia bringing communications to a developing world that otherwise never would have had them. Don't get me wrong. I love multi-touch. I loved it when Jeff Han showed it to us, I loved it on Microsoft Surface and again on the iPhone. I love it because natural interaction, through multi-touch, gesture recognition, etc. is very much the future. Actually, it's the now, but the future will put this in the main-stream, and I do find it a very sexy innovation, but it's not the only worthy innovation in the world... What I certainly object to is an argument that says "Nokia, Microsoft, GM bad, Apple good" simply because the arguer prefers the nature of Apple's innovations. Finally - I have to say I do know of a good reason why you might make concepts public. Some of the best innovations are the result of two or more innovations coming together. What a product designer thinks should be feasible one day, but doesn't know how today - someone else might have already solved. So when Nokia or Microsoft release a concept like a wrap-around mobile phone, or a media-room wall projection it's quite possible that another innovator somewhere in the world will call up Microsoft Research the next day saying that they have solved some of those issues and have a product of their own that would fit perfectly. Take the guy who invented a washable fabric with electrical contacts in it. A completely pointless invention until someone says "here's a concept for a ski jacket that means you don't have to take your gloves off or take ipod out of your pocket to control it" and suddenly you have a real product that people will find useful, that has fabric controls for an ipod built in to the sleeve (I've got one and it works). As we said before, the iPhone is full of technology from other people who solved lots of little problems involved in building the iPhone. If they hadn't already got the tech to do it, Apple wouldn't have been able to pull the product together. Apple presumably went out privately to their partners and asked what tech they had that might help. So given a more radical product where you know you have some really big bits missing (like the technology to project on an uneven surface yet keep focus as the media room would require), why not get it out there and see if anyone pops up with a technology that might help (like pico projection, using lasers maybe... that would do it, although the scale seems a bit wrong). So, there may even be good reasons to go public with concepts after all. Oh, and I can't count the number of times someone has said to me the phrase "a Minority Report style interface" to describe touch-less interactions. I'm pretty certain that was a concept from a film designer or script writer, but that didn't stop it inspiring a generation of interaction designers... So not only is there certainly no causal relationship between disclosing concepts publicly and 'innovation' - but I would say that GM, Microsoft, Nokia, etc. are certainly innovators. In addition, I guess this tells a story: Nokia's annual revenue: $86bn Apple's annual revenue: $24bn (source: Wikipedia) Thereby I refute 'Kontra's Law' and turn my mind to thinking about how a bank customer will use a Microsoft Surface device... yes, that's right, back to real life! ADDENDUM: Was just listening to Business Week's innovation podcast, on which they had an interview with Moshe Safdie, the architect who first broke on to the architecture scene with "Habitat 67" at the Montreal World's Fair in 1967, a radical new housing development. This is the interior of the Salt Lake City Public Library for example, one of Moshe's projects. What was interesting, and the topic of the podcast, was that he had set up what he called a Research Fellowship. This was a team of architects on stipend, from outside of this practice, who had been in the industry for only a few short years. The 'Fellowship' would work in concentrated bursts of activity inside Safdie's practice, and apply themselves to some real architectural problems. But ones wherein the pre-existing assumptions and constraints were removed. For example, Safdie's practice has worked on a number of 'interface' buildings. Projects where transportation meets people; an airport for example. He said that typically, most of the decisions in an airport build are made before the architect gets hold of the project. In this particular focus piece, the team went back to 'first principles' and re-worked out the design of airports. This he said opened the way to real innovation, as you leave tradition and legacy decisions behind. What was different from an academic "conceptualisation" piece, was that these Fellows were working collaboratively with the main practice. Using all of its facilities and people, much in the vein of the apprentices of old. In my view, it's the drawing on this real world experience, that means this isn't simply 'dabbling' as Kontra puts it, but rather unconstrained thinking. Safdie talks openly about this conceptual work, and uses its output to re-educate the commissioners of airport buildings in order to challenge their conventions and assumptions. And that doesn't hold him back from being a real innovator does it?
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Over the years, I've run and been involved in, a large number of 'live' events online that are designed to provide coverage of that event for an online audience. Usually, this also sits alongside some other 'coverage' in another medium. When I used to do this for British Touring Car Championship and Formula 1 sponsors, it was TV and Press. With our recent 'Big Zoomy Photo Thing' for Radio 1, the alternate coverage was TV, interactive TV and Radio of course. The question then of how online and digital complements those other media and brings to life events beyond the medium for which they were already conceived is then a key part of establishing what exactly you do online. For me, every case is slightly different, but it does boil down quintissentially to three things: Community - most of these events are communal affairs in some way or another. Whether it is the physicality of being at a concert, or the sense of simply 'being a part' of something, it amounts to the same thing. Online coverage should always aim to provide that sense of community. Access - I once stood inside a Formula 1 pit lane garage whilst the public pitlane walkabout was in progress. The Commercial Director of the F1 team we were working for pointed to the people gathered the other side of the barrier and said "those people would kill to be stood where you're standing". Whether it's backstage at a gig, in Mission Control for a round the world record attempt, or in the inner sanctum of a Formula 1 team, these are places that are quite rightly, reserved absolutely for those that have to be there - but equally hold great intrigue for those who can't be. Why shouldn't we 'let them inside' in a way that safeguards any necessary secrets, and of course means we don't get in the way of the operations. Proximity - TV coverage of any event always brings this. It's the need to 'get close' to the action. An artist on stage, cars on a track, players on a sports field, and it's the reason people who saw Madonna live on the weekend also go home and watch it on the TV, or go look at our Big Zoomy Photo Thing. The validity of these principles are all supported by the evidence of recent developments in TV and Radio coverage of various events. ITV started doing pre-race features on the things that made F1 tick, a few years ago. These were things that were not immediately obvious to the casual observer, but to a fan, are a fascinating insight into the world of F1. I like to say we led the way, when in 1998, we were doing online pieces on what it was like to have to cater for an entire motor racing team at venues across the world, and interviewing the team chef for the Vauxhall touring car team! But I'm not sure the ITV team were watching our coverage back then, but before we knew it ITV F1 were doing interviews with the guys that run the catering, doing pitlane walkabouts and all sorts. Complement, don't compete Whatever you are doing online, it is rare that you are providing an absolute alternative to the TV or Radio coverage. There is a user group who are cut off from TV and Radio (stuck at work during the England game), but that's not the audience we focus on for these things- they're easy to cater for, just switch on the live TV stream to the website). Instead, we try to create assets and content that complement the other media and also create a long tail for the event for those that did see it to come back to. For a gig, festival or concert, a big part of being at the event, is not just what happens on stage when the main act comes on. It's the build-up, the queuing, the sights, smells and sounds of the venue, and the crowd, before the main event. It's also the parties and barbecues afterwards, the getting home, the absolutely brilliant support act that weren't on the TV coverage, the warm-up act who said some incredibly funny things to get the audience going... The same applies to pretty much anything else. When I've been to Silverstone for a weekend for the British Grand Prix, and had to travel home to London every night, I've been glued to Radio Silverstone all the way to the M40, hearing about the fun that was still going on at the circuit, and cursing that I had to leave - and it wasn't all interviews with the drivers. I remember vividly the mobile reporter being ferried around the various campsites on the back of a motorbike, just chatting with fans, off-duty team members and all-sorts. It's a similar story with Wimbledon, Ascot, the Henley Regatta, anything where a sense of belonging and community develop over a period of days. So, don't try to bring lap by lap or ball by ball coverage. We have to assume that people will swtich to the most relevant medium for that. Instead, whilst these are going on we're busy preparing the stuff we got from the artists, the players, the drivers, before they went on. How did they prepare, why are they here, what are they looking forward to, what should we be looking for from them? All these questions and answers seem much more relevant during the event, and afterwards when people are digesting the event and its results. What assets do we have? What does digital have that these other media don't? What can we leverage to create something that TV, Radio or the Press can't? Well, the first is depth. These other media are editorially very tight on space. Time and column inches are precious. So, the editorial selection of what goes on or in, is very tight, and generally kept to the things that tell someone what went on. So for Wimbledon, it's the 'money shot' of the winner holding the trophy aloft. For Madonna at Big Weekend, it's highlights of the stage set, and one, maybe two very good photographs. Online however, we can loosen the editorial reigns. We can let a lot more through, and provided we guide our audience to find it and navigate their way through it, we can go into a lot more depth. Instead of one or two images, we can unleash 100's (yes, back to this again). The other obvious one is interactivity. When we covered the Virgin Atlantic GlobalFlyer - we learned a lot from the first time around, and for the second record attempts, we made sure that our audience had a direct line to our people who were covering the event. We answered their questions live, and allowed them to direct our coverage to areas that interested them rather than scratching our heads trying to make waiting for an aircraft to land interesting. We engaged the audience, and we allowed them to participate. Not in an unmoderated user generated content way, but in a way that was valuable to us and to them and generally made the content and coverage better. Some more golden rules The web audience for some things that are covered online, is sometimes, but not always, bigger than the reach of the broadcast medium that also covers the event. If it's not however, getting resources and attention on the online coverage can be hard. So here's what I've learned from doing this since 1996: The 'long tail' of an event lasts much longer online than in other media. If prime-time media covers something when it is happening on a weekend, say, the really serious web traffic comes on Monday - and it lasts... when we did Touring Cars, 24h Le Mans and F1 for DHL, the traffic lasted online for about three weeks. For Radio 1's Big Weekend, traffic to the Big Zoomy Photo Thing has only now just dropped off... When we did the Edinburgh Fringe Festival, we didn't rival the number of newspaper inches, or TV and Radio coverage, but what we did do was engage the audience for much much longer than any single one of those other media. Our online readers were loyal, and came back over and over again, and stayed after the TV Crews had gone home. Consequently... this is worth investing in. It requires a very different focus to those putting it out live on TV or Radio, or writing a single 500 word piece + photo for print. It needs a dedicated team who understand what they are trying to achieve. They need to have access, not only to existing assets (official photographers), but also to create their own (to get their own photographer out there to fill the gaps for example). This stuff doesn't work if you just try to piggy-back from existing assets. I learned that one to my cost when I tasked our CEO who was in the Mojave Desert for an aircraft unveiling to make sure we had enough material to work with... more on that another day! The first pro' photographer I worked with at one racing event years ago promised us 'all' of his shots. After hours of poring over his Mac, he emailed us one image. We'd waited all day, we'd published 20 articles across a variety of topics, and this photographer had been around for all of it. Today, the photographers we work with, both our own and for example the BBC's do understand what is required and aren't precious about letting their stuff go provided it meets a certain quality standard. We already see some maturity developing in web coverage, with people like the BBC, who have awesome set-ups for events that indicates that the medium is now taken seriously and not as an add-on. This is the golden rule really... unless you have someone who cares about the web coverage, and has as unfettered access as any other news or media reporter, the web will end up doing a bad re-hash of other assets intended for other media. So - unlock your potential... as a rights-holder, or sponsor, you probably have access to way more than you can ever use in the media you are focusing on, and you can engage a whole new audience online - IF - you have the right creative & editorial thinking, a team who have the skills to do it, and preferably the experience, and that the digital medium is considered as an equal to some of those other media you're more used to dealing in.
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A few weeks ago I came in to our offices at 36 Southwark Bridge Road, just between Borough Market and Tate Modern, and was confronted with scaffolding and a plain white hoarding. My immediate thought was that this was an awesome blank canvas... So rather than procastinate around and think it was a good idea and have a bunch of grand schemes as to exactly how clever we could be with it, or refer it to somebody else to make a decision that they would never make without setting up a committee.... one of us checked a couple of legalities, then actually found someone prepared to help us do something about it. With a shelf life of only 6 weeks it was now or never. So, meet Trav & Danny Wilson (http://www.myspace.com/trav_art) And here's what they did in about a day: Here are the stats: - 17 cans of Montana spray paint
- 3 permanent marker pens
- 8 bottles of Becks
- 1 extra large pepperoni pizza
- 1 night on Anni's sofa
- 5 minutes on YouTube
- 260 tourists getting off coaches outside the office on their way to the Tate Modern or The Globe who got mightily confused
- 2 police officers who stopped and said "you s'posed to be doin' that son?"
It's also Tate Modern's Street Art festival right now.. so it all fitted together beautifully! Nice one boys. http://www.tate.org.uk/modern/exhibitions/streetart/default.shtm  I don't want to make this post too Conchango, as it's really to show off Trav and Danny's work... but nonetheless, ... I guess this came to me subconsciously as I did a presentation on the "Slash//Slash Generation" the other week and used this picture to give an example of a brand that was loved by this group. One of several that are loved not because of what they stand for, but the creativity they enable... and then for Trav and Danny to rock up with 20 or so cans of the stuff... Good on you Montana for making stuff like this happen. Here's their story in their own words on YouTube. Thanks Trav and Danny. I'm really glad you had a good couple of days. It was definitely worth it. Thank you! Found at: http://betterneverthanlate.blogspot.com/2008/07/conchango-mural.html Thanks! By the way, if you want to come and work somewhere that thinks like this and isn't too worried to let two 19 year olds from Birmingham loose on their office without pre-approving their work, or art-directing them, and can get that going without reference to a marketing committee because they're empowered to make decisions and get things done... then come work with us: http://www.conchango.com/join-us/
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Dan Sumner at Microsoft seemed quite intrigued by a presentation I made the other day on a couple of trends that came through our friends at the Future Laboratory. The Slash/Slash Generation was one. More on this another day, but the one that captured his imagination was "The Design of Womenomics". What The Future Laboratory were saying is that what was a trend on the rise (womenomics) has finally settled into the mainstream of design. The power of women in the economy is essentially what 'womenomics' is, and it's a trend that has obviously been growing since suffragette-ism and feminism, and demonstrates that although equality and parity between men and women still has a long way to go, it is now a major influence on commerce. Womenomics is about the fact that women are involved in about 80% of purchasing decisions in the retail universe. They're also looking for different things; but make no mistake, this is not about pink and fluffy. It's instead about simplicity, clean lines, efficiency and what the psychologists call 'whole brain thinking'. "The Design of Womenomics" is about how the trend of womenomics is now concretely influencing product design, retail design and other commercial areas. What is interesting about "The Design of Womenomics" is that it's a trend that is completing the loop. We use trends analysis a lot to help us plan and set strategies for customers like Virgin Atlantic and Tesco - and often the feedback on seeing a trend on the rise is initially "very nice, but how do I use that to my advantage". So what we do with those, is stretch them forward and map them on to our clients' businesses. This is a lot more practical approach and helps those companies see the potential impact of a trend, and how they go about planning to take advantage of it. What you see in "The Design of Womenomics" is how companies like Electrolux, Halfords and HiQ have shifted their attitude to design in order to better cater to an ecommerce and retail marketplace that is increasingly dominated by the power of a trend that was only previously "on the rise" as they say in "trend-y" circles. In other words, it was good planning. Something we at Conchango do under the "Experience Planning" umbrella, with a philosophy of "Total Experience Design", which is about consideration of all channels and touchpoints regardless of whether or not Conchango has the ability to execute in them, and with a focus on the emotional state of the customer before, during and after their interaction with the brand we are working with. I posted a few of the things I used to illustrate "The Design of Womenomics" this on a Flickr set here. Thanks again to our partners at The Future Laboratory for being out there to pick this stuff up for us so we can translate it into actionable strategies for our clients.
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Ok, I've been meaning to post this for a while, so sorry it's late... but I talk a lot about 'experience' and user-centred design, and occasionally, I stumble across someone who doesn't come from my universe and isn't as keenly aware of what some of this means. So here begins, hopefully, a small series of blogs on the basic principles of User-Centred Design (UCD) and user experience generally. The aim is to do each in 500 words or less. Something I'm not very good at, so bear with me. Herewith, UCD 101: User-centred design (UCD) is an industry-standard term for an approach to the design of a solution that takes a detailed look at the needs of the end users of a solution, and then specifically sets about creating things that satisfies those needs. Done well and in an organisation that truly 'gets it', this approach will drive not simply how something works, but the overall 'product' the company has to offer. UCD is a very effective innovation framework, as it looks at un-met needs in its customer base and potential customer base. This basic approach has been the key driver of invention since forever, so UCD is a perfect framework to drive everything from product innovation to interaction design. In order to be effective, UCD can't purely be 'user' design. i.e. it cannot simply be 'what users want'. Take a look at Homer's ideal car below to see how bad this approach can be. UCD is about understanding users' wants and needs, coupling that with an understanding of what will drive the commercial business and what the technology is capable of, and then design an appropriate, beautiful and enjoyable experience or product. It's something often summed up as balancing desire, feasibility and viability. Unless you get all three right, the thing will fail. - Lose 'desire' and nobody will come to use it. Thereby collapsing any business case you had built on it.
- Lose 'feasiblity' and you may not even be able to build it in the first place.
- Lose 'viability' and it will be too expensive, or hard to maintain and the business needs won't be met.
The best products balance all three very effectively. So a UCD process is actually one that also is business-centred and technology-centred. That's a lot of centres... but the secret is mutual gain. Usually, unless we create something that somebody wants to do ('Desire') it's going to fail. So usually, the reason we call this user-centred is that unless we have users, nothing else works; but as we said in reality the game is mutual gain. We can give users lots of things they want to do, but where is the business value? When we find overlap between user-benefit and business-benefit, those are the magic moments that will make a system or business successful. Sometimes a business just has to do something. It might be a regulatory requirement for example. But even this requires attention to the 'desire' element. In this case, the base system comes first. "We need a system to get customers to sign our new terms and conditions". Viability is ticked as it's a 'must do', but now we have to address 'desire'. How do we make people do this? It's best if they want to do it as it will happen faster and they will be happier - but what motivates them? Finally - UCD should have a success metric of user happiness. User happiness is a user benefit that overlaps with business benefits, but is often left unconsidered. In internal systems it leads to staff loyalty and lowered support costs, in customer-facing systems it generates increased trade and loyalty. But more than that, because loyalty can be generated simply by having the right product at the right price and not letting people down on delivery. That's all good, but you can go further. When you get customers emotionally invested in something, you move from simple loyalty, to advocacy, which is a far more valuable attribute for business. It's 'experience' that generates this emotional attachment... Words: 576 - Doh! Thanks to / people to read: Alan Cooper - The Inmates are Running the Asylum; Lou Carbone - Clued In.
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If you're creating a DeepZoom collection in Silverlight 2, you will at some point have to get a massive amount of files into a web server's filesystem. What DeepZoom Composer does is crunch source images into tiny tiles of images that are then intelligently served when a user is browsing a collection. What you're left with is a folder and series of sub-folders that is about 20% bigger, data-wise than the source images; but slightly more challenging is that it produces a large number of files. In the case below, 442 files. Below, is just a quick observation/learning that is probably very, very obvious when you think about it, but worth noting so you don't have to discover it the hard way! - Collection size: 24MB, 442 images, contained in folder structure
- Time taken to copy folder to USB Stick attached to my laptop – about 8 minutes
- Time taken to delete folder from USB stick attached to my laptop – about 6 minutes
The length of time is presumably because of the overhead of the computer opening new transfers/connections for each file. The data size for this collection was reasonably insignificant, so it must be that. Here's another way to do it though that I would heartily recommend, and again is presumably very obvious when you think about it: - Amount of time to zip folder using 'send to compressed file' in Windows shell – about 45 seconds
- Amount of time to copy zipped folder to USB stick – about 30 seconds
- Time taken to delete single Zip file - about 5 seconds
The comparison of the two approaches? About 14 minutes versus less than 2 minutes! So, do this every time: - Zip your collection before copying it.. simple as that.
- If time is an issue, and you didn't follow my advice on zipping, use 'quick format' to delete the folder with loads of files in it - it takes about 30 seconds instead of 6 minutes! (and so obviously use a USB stick that is dedicated only to this task!)
UNLESS: Actually, what we end up doing with these things most of the time is transferring them to a web server somewhere else. For this project, we are doing this via FTP obviously, and we are using Filezilla. We thought we were going to have to write some stuff to unzip the collection at the other end, but we also thought we'd see how Filezilla dealt with it. Here's how: - Collection size: 24MB, 442 images, contained in raw unadulterated folders (not zipped)
- Total transfer time across 10mbit internet connection from Conchango's offices over the public internet to StreamUK: Under a minute!
So, two interesting things here: - Filezilla is pretty smart about not getting caught up in the overhead of opening and closing connections for different files, and we have a super-fast internet connection (thanks Stuart)
- It's quite depressing that it takes less time to send that all via FTP over the internet to a remote data centre, than it does to transfer it to a USB stick attached to my machine!
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As more of us get 'hooked up' and start settling into our digital communications lifestyle, more people I know are going through a learning curve that for many of us we went through nearly 10 years ago. It's easy to forget this stuff, so when a friend asked me for advice on getting rid of spam, I thought I'd blog it too. Maybe you've got a relative or friend is asking the same question... This is only one person's experience and opinion - there are others who have different approaches - and you should look at those too, but I offer it here in case it helps (it can't hurt, that's for sure). This was the email I received: "We have just been on holiday for the past week and I am now inundated with emails offering me viagra, etc etc (I had about 200 new emails of that variety). I have used the 'message rules' setup on the computer to block certain words (the really obvious ones) but they just seem to come up with more and more different ways of wording the emails. I find it a bit of a drag myself, but more importantly I can't even contemplate letting my daughter (who is about to go off to Senior school) have her own email account when we are getting emails like this. "So can I ask - has changing your email address helped get rid of the spam? and how does it work. I would LOVE some advice on how to get rid of this problem!" My reply: The only way really to deal with it when it get to this level is to change your email provider and address. (Her email address was at her broadband providers domain e.g. @tiscali.co.uk, @sky.co.uk) Certain email domains (i.e. the bit after "@") seem to be quite vulnerable to this. The basic reason is that certain email domains are simply more likely to have lots of real people at the end of them. This is one of the reasons my wife's old email address was overloaded with spam (junk email), because hers was "@dawson.name" and anything that was a .name was obviously a real person, therefore the spammers think they’re on a good bet. This applies to a lot of the internet service providers like Tiscali, Virgin Media, Sky etc. What we have done is register a domain separately from our internet service provider. This provides us with a new email server, from which we download all our email, and the ability to create ‘throwaway’ email addresses that we can use on websites where we’re not sure how they’ll use it. You can do this with someone like www.register.com (others are available). Go and find an email domain that is reasonably memorable and meaningful to you. You then pay to register the domain, and can also buy an email service from them. This is an annual fee (I use the $34.99 ‘pro’ one), and a fee every two years for the domain itself (I think around $60). Obviously this comes on top of your broadband fees, but... it’s only £20 a year. Cheaper than a mobile phone! They also offer a service where they will register the domain anonymously for you – so they don’t publish an email address that can also be grabbed by the spammers. This costs a couple of dollars extra but I think is worth it, unless you use the hotmail address I suggest below.... After that you can then set up individual email addresses e.g. yourname@mytribe.org And then it’s a case of keeping your email clean... this means, not putting your email address into websites, not using it on websites that you’re not familiar with or don’t trust, and so on. It also pays to set up a few email addresses that you can throw away later if you need to. E.g. mynewsletters45@mytribe.org – that you can use when you need to put in an email address, but aren’t sure if it’s that kosher. Then, whenever you find you’re getting a load of email to that address, you can just delete it and all that spam will disappear. All of these email addresses can be configured to go into your single in-box using a piece of software like Outlook Express. So there’s no hassle about having to go to different sites to check different email accounts. From Outlook Express you can see to which email address something was sent – so you can start to work out if any of your email addresses has been compromised. You can also set up different users who can then access their email separately and privately from a different PC or Mac, so you can also set up yourdaughtersname@mytribe.org as well. Or give her a choice of what her user name is. In fact, you should include her in choosing the domain as well – she might thing having her surname in it is not good for example... She can easily set up her own email on something like hotmail or Google’s Gmail anyway... so my belief is it's best to give her one you have faith in and she believes to be private to her rather than her set one up that you won’t even know about. If you really needed to hack into it at some point, you could because you have all the access details. Whereas if you don’t even know about it... I also find it pays to have a totally throwaway address that you don’t care if it gets spam. I use a hotmail address – just go to www.hotmail.co.uk and set up anything you like. E.g myname733@hotmail.co.uk This means that if you need to give an email address to register for a site, and you really think there’s a chance they might be a bit iffy, you can use this one. You can check the account by just going to www.hotmail.co.uk if one of those sites needs you to click on a link in the email to verify it, but otherwise you can just leave it to fester knowing that nothing important will ever get sent to it. Finally – when you do get spam email, don’t ever reply to it. That will reveal your actual email address – the one you only give out to friends and family and places you trust. You can also get spam filter plugins for email packages like Outlook that are supposed to recognise spam – but as you point out, the spammers are so clever at constantly changing the way their emails work that I find they’re not very effective. The big online email providers like Windows Live and Google are quite good at this now, but then you have to use their web-based email systems. I find there’s an advantage in having your email somewhere other than your broadband provider, because then if you decide to switch who your broadband is with, you can do so without changing anything else. Whereas at the moment, if you move away from Tiscali, you will have to change your email address. I hope that helps... By the way,.. none of this is guaranteed!
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When you get a new technology like Seadragon, you first work out how to get it out there in the hands of people who can use it in anger, and then you incubate it.
In the case of Seadragon, Blaise Aguera y Arcas first showcased it very publicly at TED last year. Since then, the team at Microsoft Live Labs who own the technology decided on an approach to making the technology accessible and available to developers, and now they've also extended it out to others too.
Silverlight 2.0 gave developers access to this technology in the form now known as DeepZoom, which is a sub-set of Seadragon functionality - but still plenty of functionality for the uses we're putting it to with our eCommerce clients and others.
PhotoZoom is an application written by Matt at Live Labs, and it's an incubation project, meaning that the application itself provides an easy accessible interface for the less technical likes of you and me so that we can easily see the potential of the technology, and tailor it to be appropriate to our clients. It's purely an incubation project today, so don't expect it to deal with albums over 100MB in size, or to have all the interface niceties and error trapping you'd expect from a mature production application (although it's actually very good anyway!). I was even seeing enhancements being built on to the app whilst I was using it - nice service from Matt at Live Labs!
So step 1 - get a bunch of images. The higher resolution the better.
Step 2 - go sign in using your LiveID (Live (Instant) Messenger ID) and create an alias. Mine is PaulAtConchango.
Step 3 - name your new album.
Step 4 - hit browse, select all your images and that's it!
Step 5 - wait... this stuff does take some putting together, so you need to have some patience but it seems to be getting faster and faster by the minute!
Here's my latest - taken from all the images on Flickr tagged 'whatsinmybag'.
Enjoy! For best results, use your mouse's scroll-wheel...
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Stuart Preston runs all of our infrastructure at Conchango, keeping our business running and our people talking to each other and clients - oh and he develops Vista side-bar gadgets, VSTS plug-ins and a whole bunch of other stuff!! After my blog post about the back of the ***-packet. He was kind (daft??) enough to send me the complete list of words that are automatically censored by the Community Server software that runs our blog site. So here they are! Publish and be dammed! ***, ***, ***, *** , ***, *** , ***, *** , ***, *** , ***, ***, ***, *** , ***, ***, ***, *** , ***, ***, ***, ***, *** , *** , *** , ***, ***, ***, ***, ***, ***, ***, ***, ***, ***, ***, ***, ***, *** , *** , ***, *** , *** , *** , ***, ***, ***, ***, *** , *** , *** , *** , *** , ***, *** , ***, ***, ***, *** , ***, ***, ***, ***, ***, ***, ***, ***, ***, ***, ***, *** , ***, ***, ***, ***, *** , ***, *** , ***, ***, ***, ***, ***, ***, ***, ***, ***, ***, *** , ***, *** , ***, ***, *** , ***, ***, ***, ***, ***, ***, ***, ***, ***, ***, ***, *** , *** , ***, ***, ***, ***, *** , ***, ***, *** , *** , ***, ***, *** , *** , ***, *** , *** , ***, ***, ***, ***, ***, ***, ***, ***, ***, ***, ***, ***, ***, ***, ***, ***. SO - what do you think? Are they all that bad?? Oh - I see what I've done there... never mind! Anyway - you'll have to believe me that it's a collection of the words you'd expect. Also a lot that I have NO idea what they mean, and a whole bunch of extremely derogative homophobic and racist terms. However, apparently I can't have a blog about any form of homosexuality, as even the word for a female homosexual is banned. Oh, and a really good one... in the UK, French Connection UK branded themselves rather cheekily as *** - that's F.C.U.K. - however that particular term is also banned. So no French Connection blogs on our site then! :) Obviously we need this stuff, as it prevents malicious anonymous comments offending the world before they can be taken down. It's just interesting to see how the Community Server open source community developed this list that's all... and how it needs to be adapted to suit a particular cultural usage... or does it? Should we be politically and culturally sensitive to every culture everywhere? Is that our responsibility seeing as we have a global platform with universal reach? That's an open question...
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I was writing a blog post recently, and was describing some approximate and rough calculations. The way we might describe this in the UK is to call them "back of a *** packet" calculations. The word: '***' meaning cigarette.
It's also a word used to describe a form of servitude common in English Public Schools a few years back (and some today actually).
However, my blog, run on Community Server, decided to change '***' to '***'!
Ah, so I see what's happening now... the word I can't seem to use in this post is F - A - G. Which my blog turns into ***. I checked the original post, and the word is intact, so it must be doing the automated censorship and translation at Runtime!
I am guessing that this built-in censorship is due to the fact that this word in the United States is used as a derogatory term for someone who is gay... not here though! However this is an international blog, so do I have duty to be wary of things like this? Or am I allowed to be as British as I like? What exactly is the blogging etiquette on this? Or should I just allow the server I'm on to censor as it sees fit?
Yours effin and blindin, Bollocks Wanker Dawson. :)
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My good pal Steve Clayton posted tonight about my session at MIX and referenced an audience member, who was indeed from Otto, the company who own the Oli brand. Yes, he said that the LookBook functionality we invented and then built for them has double the conversion rate from a standard non-LookBook user on the website.
And I agree with Steve's hastily put together napkin mathematics, that anything that shows product in deep, deep detail, and allows people to share it, play with it and generally do what they want to do with it, will increase conversion.
If Amazon can claim that adding their basic form of recommendations will increase sales using their ecommerce platform by 20%, then I'm all in favour of napkin (***-packet) maths that say that Deep Zoom could do the same!
Deep Zoom (the artist formerly known as Seadragon) is indeed a more capable beast than any of the current ecommerce image management applications out there.... I think it's only a matter of time (or contract periods) until we put one in for one of our ecommerce customers.
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Following up from Andrew Shillaber's recent post: Organisational Experience - it's fair to say that I've been thinking more and more recently about what the 'experience' of Conchango is. We definitely 'get' experience when it is about how consumers and brands interact together. We also can think experience when focusing on how other companies interact with their employees through intranets. And.. there are some people at Conchango who think about the Conchango to Employee experience - a few of which Andrew outlines in his post. From 'little things' like fruit being readily available in all our offices, to bigger things like weekly physio visits, freely available to all employees. What about the experience of being a customer of Conchango though? As individuals we think about it everyday, and it's why those customers stay with us for years and years. But we haven't yet institutionalised this, other than making them a set of principles and guidelines on how we all operate as individuals. So, it's largely down to how the individual consultant interprets this. Individuals aim to please and impress our clients and to add value to their businesses and projects, and how well they do at that depends largely on the individual - and the tone, and tone of voice, of this communication is set by that individual. However, we don't think often enough about how Conchango as a brand speaks to our customers during projects; and how we can institutionalise that experience so it comes through in every interaction our customers have with us, regardless of the individual. Many of you have seen me talk about Virgin Atlantic's approach to experience. This takes two forms. The first is allowing the individual's personality to have free reign - one way this comes through in how the individual crew members on board flights choose to talk to their passengers. If you've experienced an amusing introductory PA announcement on board, then you've experienced that phenomenon. However, they also do this institutionally. This is largely what I talk about in presentations and is manifested in the 'little touches' you see peppering the experience, that makes you think "they really think about me". It's time to think more about how Conchango institutionalises the magic of good experience... we do it often enough for other great companies and brands! I will make it my personal mission!
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A few of you have been asking when we're going to organise the inaugural Silverlight User Group we said we would organise in the UK. Conchango has been working with Silverlight 2.0 since its release into the early adopter programme a few months ago, and have been gagged ever since (in a good way!), until finally it was released in public at MIX08 last week. So - now it's out there and we're not in danger of breaching our NDA, we've decided to sort out a date - and at the moment, we've got good space in the week of the 31st March to 4th April - so thought we'd throw it out to you to see what you prefer! Venue would be our offices at 36 Southwark Bridge Road, SE1 9EU. Email me, Rich Griffin or Michelle Flynn with preferred dates. We're thinking early evening. We'll provide the beer and pizza!
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Inspired by James Saull and Andrew Shillaber... it's my turn! There are some beautiful and original works of art in London Heathrow's new Terminal 5. Most of them already owned or recently commissioned by British Airways. All of them - tucked away in the premium lounges for only the small percentage of privileged customers who get to travel at the front of the aircraft. That's a shame... especially as some of them are digital and interactive, like this: These kinds of works are delightful, inspirational, original and inspiring, and they should be available for us all. It's not like we can just book in to go visit T5 like we would an art gallery - so when we do go there once or twice a year, it would be nice to be able to see it! There is one original piece of art commissioned specially for T5 that is in the public area, but that was done by BAA - the British Airports Authority. Here's what Ginny McGrath at The Times said: Art is not a new venture for BA. The carrier has a collection of over 1,500 works by artists including Peter Doig, who is currently exhibiting at the Tate Britain, and Anish Kapoor, Tracey Emin and Damien Hirst. Sadly only BA staff and a minority of its passengers enjoy these works because they are hung at the BA headquarters at Waterside, near Heathrow, and in airport lounges around the world, accessible only to premium passengers and frequent flyers. Full article and video tour here T5 does look cool - the passenger experience reinvented I guess, but equally the revamped Terminal 3 East development and the next stage of redeveloping Terminal 1 will be pretty awesome too! I went into T3 and Virgin Atlantic's Upper Class Wing the other week, and that was UNBELIEVEABLE...
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Steve Clayton sent this around a little earlier in his 'Friday Thing' - always a joy!
If you haven't seen this viral video and TV advert put out by Transport for London, then click through now and do the test.
Steve guaranteed that you would;
A) Laugh a lot
B) Send it to your friends
I agree.. so do the test now!
It's all about whether or not you can keep up mentally with the action on screen - it takes a lot of attention. So if you haven't seen it - do that now - do NOT read on until you've done the test.

No - don't read on yet - unless you've really, really, really done the test. Seriously, there's a spoiler coming - so don't read on! Click on the link above now, then come back after you've done the test.
when you've done it... scroll down....
Are you sure you've done the test?
a little bit more
and more
The test is still available if you haven't done it yet?
no you're not off the last bit yet... come on, you can do it
Ok, we're there I think!
It is good isn’t it?
About a third of people see the interruption the first time out, so it's not a guaranteed wow factor, but most people simply don't notice what should be obvious and is in plain sight.
I was a bit peeved actually, because for ages I’ve had it on my list to recreate what is quite a famous cognitive experiment with our own Conchango basketball team in order to use it at conferences and the like, as its impact is incredibly surprising and quite delightful.
It's an experiment known colloquially as ‘gorillas in our midst’ - you'll see why from some of the original experiments I've listed below. Some of the first experiments in this go back 30 years.
The phenomenon is called ‘inattentional blindness’ and is the reason why people don’t see things like instructional copy on kiosks or websites! (they’re too busy trying to use the thing!)
Your brain is so busy trying to keep up with the action, and keeping track of the task in hand - i.e. counting passes, that it simply fails to register what should be a very significant event going on right in front of your eyes - in the original, a man in a gorilla suit walking right through the middle.
It's in part a protection mechanism that allows you to really concentrate. Your brain shutting out extraneous information in order to reserve its processing power for the task in hand. Fighter pilots experience a form of this when they go into extreme action - and are trained to do so - in order that they have enough brain processing power to operate at such high speed and with continued high reaction times.
In a simpler form, it's what means you miss what seem to be very obvious things on kiosks or webpages. If the eye is drawn to a particular area where you think something might be that you're looking for, you will completely blank out what is otherwise incredibly obvious. We did an airport check in kiosk application where we put instructional copy in 54 pt black text on a white background right at the top of the screen. Many people didn't even know it was there despite the fact that it occupied about a third of the screen.
Here’s the stuff on it..
http://en.wikipedia.org/wiki/Inattentional_blindness
And here's where I first took the inspiration to re-create it. I wanted to use my boss in a pink ballet tu-tu (it wouldn't be the first time he's dressed like that - seriously!)
http://viscog.beckman.uiuc.edu/djs_lab/demos.html (scroll all the way down to the bottom!)
And: Gorrillas in our midst - the best one I think...
Enjoy!
Update: The storm over this ad isn't done yet - but this blog post gives an update - albeit one that seems a little biased towards someone inside the advertising industry!
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