Why Surface matters
There is plenty of interest in Microsoft’s newly launched Surface device, certainly in EMC Conchango’s studio. While it’s cumbersome in an un-housed state, it does have the wow factor, always evoking latent childhood memories of sensory and multi-touch interfaces, accelerated in modern films including Bond and Minority Report.
The excitement around Surface is palpable and its early application into Retail and Entertainment spaces, most notably hotels and casinos, easy to grasp. However, the opportunity for experiences enabled by this kind of technology in an ‘always on’ web of ‘ubiquitous computing’ has far wider implications and potential opportunities. Imagining these opportunities takes the brightest thinking.
To unleash Surface’s potential we have to accept this truism. It’s not all about a device; four characteristics represented by Surface all signal a real change to computing, potentially as significant as desktop publishing was in the 1980s.
Surface challenges the way we interact with content
The environment is blatantly rich and immediate. And if applications for Surface are well designed, they should retain the inherently intuitive nature of the platform; you touch and move things. You ‘work’ with the content. Of course, the key term here is ‘if’. You don’t ‘point and click’, you pick things up, place them, flick them, twiddle them. This isn’t the vernacular of the graphical user interface – its something new, much more akin to ‘play’ than work. This will not only affect how we design for the Surface but what we design, challenging the structure of content itself.
Complex concepts can be exploded, explored, directed, illustrated and explained. Something like help can be truly contextualised – where you want it, not ‘pages’ away through hypertext links. Almost paradoxically, some interactions can be more efficient – like configuration and adding to baskets, becoming more literal manifestations of these age-old design problems. Not only could this mean better cognisance of content, but potentially ‘stickier’ brand experiences.
What does this mean for business?
Two things are striking – organisations need to better manage the ‘constituent’ nature and structure of content and understand the importance its metadata as the experience of it changes so dramatically.
Surface inspires greater opportunities for interacting together
Collaboration is one of those phrases that consultants can use and everyone accepts without necessarily really exploring the meaning. Surface challenges that. Why? Firstly, its genuinely multi-touch and this means that more than one person can use it simultaneously. Moreover, its multi-directional – there’s no ‘top or bottom’ – there’s four sides. Air hockey apart – yes really – this means that people can stand around it and work together, face to face, side by side or in clusters.
Beyond passing a virtual menu, handing back a food order or folding a bad poker hand – although these simple applications shouldn’t be underestimated – the impact of this ability to work together will be significant.
Imagine a discussion around the selection of a complex product or service, where two or more people use both conversation and expertise as well as content accessible via Surface to make assessments and decisions? Working together to explore and investigate the right outcome. Add to this that all the interactions and content can be tracked in real time for later access on the same device or elsewhere. Side by side comparisons can be truly ‘virtual reality’, with products or metaphorical objects for those products being placed directly on the surface, triggering reactionary surfacing of media.
In practise, the desktop metaphor, first polarised by Apple and much loved, takes another leap forward, converging physical with digital seamlessly around the within touch of users. Sharing, swapping, showing, passing – these interactions are all practical realities.
What does this mean for business?
For me, it means that ‘self-service’ is not the only possible strategy to pursue in the landscape for digital interaction. People count and arguably, in a return to first name terms, familiarity and trust, could be a significant driver for brands in the near future as customers seek reassurance, honesty and transparency.
How Surface is experienced needs to be a design consideration too
Beyond some simple technical issues – around height, lighting and network accessibility for example – the proximity of Surface is all-important to its success and adoption. While attention may currently be on what applications could be developed, thoughts quickly turn to where and how it will be used.
Yes, it’s large. But more importantly, its not just a large computer terminal, it’s a new experience.
This calls for greater collaboration in the design process. Few ‘design shops’ can offer all the skills required to establish successful – purposeful and effective – interfaces of this nature. Without doubt, Surface heralds a resurgence of the role of the ‘interactive designer’ – a hybrid who can conceive ideas and manipulate them, considering input and response. A designer who can emphasize with how things will ‘feel’ or ‘seem’ as much as how they are displayed. However, space, time and participant skill all need to be considered in parallel to the application itself.
The surface device will be a destination point, a focal point perhaps. The intent of the application may require groups to be able to gather around the device. The duration of interaction needs to be considered – will they be casual bystanders or prolonged users – in which case, how will you accommodate them? Is privacy a prerequisite to creating the right environment for interaction, for example, to discuss financial matters?
Spatial designers will need to work hand in hand with interactive designers and the business itself to ensure that all the behavioural, social and physical factors have been well planned and designed for.
What does this mean for business?
You cannot just commission application development for Surface and assume that it will work in reality. You need to design the experience holistically. The application development itself is relatively straightforward, but where and how it will be used needs to be carefully planned or it will fail.
Surface is one point of interaction, but not necessarily the whole story
The wonderful thing about Surface is that it almost commands being part of a bigger picture. Its collaborative nature is near unique and this is its inherent strength.
However, it’s a meaningful touch point on a more convoluted journey. To truly capitalise on its potential, we need to consider how it fits into the ‘flow’ of interaction, over time, location and devices.
People will bring things to the Surface, be it something physical, like an ID tag, or something intangible, like an inquiry. They will leave with something too, be it fresh information, a new insight or even content itself. Their journey may have started elsewhere and could continue.
This means that to design effectively around Surface we must design the flow to and from it. And in this context design means much more than the look and feel of the interface. It’s the structure of content, the business processes, the data, the value and the interface itself.
For me, it is this flow and Surfaces role within it that presents the greatest opportunity. Surface is a key milestone in physical, human interfaces as a critical channel for consideration in total experience design. Now, more than ever, we need to consider the whole story, not just individual, silo’d chapters.
What does this mean for business?
The implication is substantial. Now is not just a good time to take a top down, bottom up look at the experience of your brand, but also the right time. Total experience has to be considered when customers expect and demand more – more transparency, more immediacy and more intimacy. Brand that recognise this and structure ‘flows’ around the user, whatever interactive device they might use, will be the winners in a fast changing world. Your business will have to change, your people, processes, even your product or service.
Surface is a wake up call to business – its time to rethink what you know because the future isn’t around the corner anymore. It’s arrived.
Real world context
Surface undoubtedly intrigues and even inspires those that interact with it but enquiries quickly turn to how the platform can actually be used in the context of the businesses that we consult with.
As I have already said, this isn’t ‘the web on a new box’ or a stand-alone interface. Applications on Surface have to been seen within a multichannel, multi-device experience strategy. Each opportunity and user or customer journey has to be considered on its own merits, some may benefit from a Surface application as a possible touch point, some won’t. But how might it work?
In Retail
Imagine the food tasting stations in your local super market. There’s often little or no real interaction or call to action and the experience can be quickly forgotten. People like something for nothing but it doesn’t necessarily trigger a purchase response or command loyalty. Now introduce food choices with Surface at the heart of the store experience. The content itself could be richer, moving from recipes and menu recommendations, video and tasting notes. The customer could be given a numbered card with a call to action to a website. When they return home, they could access tasting notes, see recipes and click to buy seamlessly.
The reverse might also be true. A customer could come to a wine tasting station and place their tagged loyalty card onto the Surface. This could activate all their tasting notes from an online site and help the demonstrator make more informed recommendations, based on ratings and individual taste.
This isn’t science fiction. Tesco are developing these interfaces with EMC Consulting.
In Financial Services
Imagine going to a discussion with you banking representative or advisor and being able to ‘experience’ the benefit of different products and services by using advanced modelling tools. For example, understanding how a pension works can be complicated for some people and advisors often resort to drawing diagrams. But an interactive description could be so much more comprehensive and memorable.
Of course, not all consultations lead to an immediate sale. People may want a consideration period or discuss what has been suggested with others. Again, as the advisor and customer interact, they can ‘save’ content and access it later through a different channel, for example, online.
The reverse path is also true. An existing customer could access they information on the performance of their existing products and see how they spend diagrammatically before making ‘on Surface’ comparisons and selection of alternative products.
In this instance the technology is only a small part of the equation to a successful interaction and relationship. The real potential is in the return to a collaborative working towards ‘fit for customer’ solutions, done in real time and over time.
Should banking all be automated and non-human, out-sourced and unfamiliar? EMC Consulting thinks perhaps not and is prototyping these ‘modelling tools’ with banking clients today.
In Energy
Imagine if you need to know where all your resources are at any one moment, real time. What are your yields, production facility outputs, where is transportation? Expensive decisions, potentially taken collaboratively, are often held up as people try to get together and access the right information sources. Neither is simple to overcome, but it could be possible to export lots of data into a more natural, diagrammatic interface that could be simultaneously accessed across boundaries. An interface that allows modelling and cross-referencing, integrating decisions back into back-end resourcing and provisioning technologies seamlessly. Enter Surface.
It might sound a bit Minority Report but data can almost be ‘useless’ unless you can work effectively with it and that’s what Surface could mean in this context.
Every second and every detail counts in the down stream energy market. That’s why EMC Consulting is wasting no time to model the interfaces energy providers will deploy deep within their enterprises in the very near future.
In Telco
Have you bought a phone recently? You might well have been stuck by the array of service options, services and phone features. Imagine a chat with a sales representative who can place two phones on a surface and show you direct comparisons. Or two different service levels. In simple visual terms. Or I could place my phone on the Surface and look at my usage and discuss recommendations for upgrades or different service packages.
And is it out of the realms of possibility that you will be able to configure ‘blank’ phones with just the services that you really want? Clearly, some networks and phone providers don’t think so. But downloading through an online store might prohibit some users – a face-to-face experience could be what they need to really capitalise on the capability for technology to be customised. Another visit to store, another opportunity to build loyalty with the brand.
None of this sounds impossible. In fact, EMC Consulting is developing these customer experiences now.
Media and entertainment
A group of people sit across a bar table. They place their MP3 devices and phones on the Surface. They start by showing each other photos of their adventures, passing images around of a recent shared holiday. Images are shuffled from one device to another so that each user can share and build their collections.
This is real life ‘side loading’ from one device, through a collaborative experience, to another.
And of course, people won’t simply share images. They’ll want to distribute other forms of content – that new film or latest track. Even contact details – after all, not everything changes. Current Rights issues notwithstanding, people will share and there will be environments utilising the Surface platform to facilitate them. But what is the role of brands in this context – what do they own of this content or the experience itself? How do they generate value from it?
These are the questions EMC Consulting is currently answering with media owners who know that past thinking is a thing of the past.
Key considerations
· Surface isn’t a table. Its part of an integrated experience and has to be ‘designed in’ as such. This means that you need to think ‘total experience’ - ‘flow’ and ‘touchpoints’
· Surface is a platform but Surface needs people. Human factors have to be factored in. How will people work with this technology?
· Content needs to be accessible, portable and structured in ways that afford it being used across devices and channels – this is one of enterprises’ key challenges
· Traditional metaphors like ‘pages’ and ‘indexes’ are all change on Surface – you won’t be able to ‘throw’ your website on it and it will take a unique set of skills to design for it
· Surface is a spearhead technology that represents another significant step forward in computing. It’s not a fad and shouldn’t be ignored
· Get used to trial and error and learning to fail – this is a new frontier and some things will work well, some less well. Take small incremental steps of innovations but take them quickly
· You’re not alone. Surface needs to work. We often partner with Microsoft to find out how it work can for you
About the author
Matthew Bagwell joined EMC Consulting (formerly Conchango) as its Creative Director three years ago. He leads the Interactive Media division and is responsible for both planning and all aspects of design in the organisation. Matt leads strategic projects, understanding that they are always about managing people as much as defining future systems, interfaces or processes.
Matt’s prolific career that includes a board level role at Syzygy and interactive brand management role at Imagination has seen Matt develop award winning projects for clients as varied as Virgin, Ford Motor Company, Sony Ericsson and most fondly Guinness.
matthew.bagwell@emc.com
Contact: talktoconsultingemea@emc.com